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Kalisme
Enjoys: guava, programming, cheese, animating, music... blah blah blah?

Age 35, Male

Joined on 7/23/09

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Thinking about starting Raccoon Crisis II soon

Posted by Kalisme - March 9th, 2010


Howdy there... this is my first post.

Anywho, after finally releasing Raccoon Crisis on Newgrounds (I finished it ages ago but unfortunately I had problems posting it here)... I'm thinking about starting the sequel... Raccoon Crisis II.

Thankyou to all the people who wrote reviews with suggestions (they will all be taken in for consideration), and please do keep suggesting in reviews or posts here. Feel free to get in contact with me.

The Raccoon crisis II engine will not just be the old one with new code in it... I'm going to completely rewrite the whole thing and it will be a completely different engine... Still 2d mathematics (in the sense that Wolfenstine3D & Doom used 2d Mathematics) portrayed in a pseudo-3d fashion. I refuse to use any of the 3d libraries freely available online... no offense intended, but I prefer to use my own code... otherwise I don't learn anything and feel like a "modder" apposed to a games programmer.

Anywho (once again), here are the specs I want to place into my engine:
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-Vector mapped arenas.
Maps are going to be created from lines connecting vectors
to create solid walls. Sprites will still exist in levels and so
far the walls are just untextured and solid coloured. I'm
not phased about texturing right now... I beleive it would
take away from the games speed on my crappy laptop.

-sphere to line collisions for moving objects
Instead of grid based mechanics, I'm hoping to allow the
objects to react to the vector map better.

-Height differences in walls.
Not a big thing, just so the walls aren't all the same size.

-Doors and keys.
Yup... those pesky Raccoons have figured out electric key
and door technology... Sneaky bastards. Doors will slide
into the ground and disappear when opened.

-Inside and outside levels?
Once again, not a big thing... just the removal of the
sky texture and replacing it with a single coloured
shaded square to give the illusion of a roof.
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Well, any weapon suggestions would be nice... And anything you'd like to see in it.
I'm KEEPING my keyboard layout... I really do think this is the most efficient layout
for the game considering it will be played on many different kinds of computers.


Comments

Weapons... ?

It's Not Exctally A Weapon...

Actually It's A Shield...

How About A "Riot" Shield... ?

Hmmm...
Actually that sort of makes sense. I would of never of thought of that. I'll write it down and see if I can work it into the game mechanics when I do a demo,
Thanks for that.